Operation: Hellstorm Wiki



Operation: Hellstorm Wiki
Operation: Hellstorm is an FPS Arena Title aimed at bringing the best of 20 years in first-person shooter arena gaming into one. It aspires to becoming a complete campaign in time and move forward from the Arena and over to Single Player Story Modes and Co-Op Campains.

The core design to Operation: Hellstorm as an Arena is an immersion to the lore and world created, and it is not aimed at professional arena tournaments alone.

It also aims at providing an immersion to a deaply detailed sci-fi world. It does not aim at casual first person shooter gaming either, and although Operation: Hellstorm strives to be easy to pick up it is hard to master, throwing back to a lot of player skill being needed, with fast reflexes and quick thinking just like the FPS titles of old.

This is the official wiki for Operation: Hellstorm, a work in progress. You can keep track of Operation:Hellstorm as it is made at the official facebook site to the game by clicking here.



Navigation
The wiki for Operation: Hellstorm is divided into 3 sections. The About section, Content and Mechanics, and Lore. You can navigate through the sections in the navigation bar at the top, or by selecting your desired section right here.

About

.....Introduction

.....Features

.....The Developers

.....3.3 Player Skill System

.....Milestones

.....FAQ

Content and Mechanics

.....Weapons

A Work In Progress - The Unparalleled FPS Arena
A fast paced, action packed, multiplayer arena which is the child of the last 20 years of FPS gaming. That should say it all.

Aimed at competitive gamers and holding to a high regard its most important aspect of all, player skill, Operation: Hellstorm aims at being made with complete balance in mind whilst every attention to detail within the game focuses on delivering towards that balance. A PC-Only title and aimed for the Free 2 Play market, anyone and everyone from the FPS front will be able to get their hands on it and try it out on launch.

Having already launched a first funding campaign and from there setting off into production, Operation: Hellstorm is still in early stages and a work in progress. More than anything, the design core of the game is strongly focussed on creating artistic and detailed worlds that will become a part of the lore and grow into story campaigns in the future as well.

The title is currently at a tight budget and is moving forward at a reasonable pace for its assets, and needs help so that production can proceed in faster paces to reach the launch date sooner.

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